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Phenoms Fantasy Football and Sports

Auction Keeper Leagues

Updated: 05/18/2013

Join an Auction Keeper Phenoms Fantasy Football League

The auction keeper fantasy football league rules and scoring systems for leagues run by Phenoms Fantasy Sports are detailed below. These leagues allocate players via auction at the start of the season. A hard salary cap of a ficticious $200 is enforced year-round. These leagues carry over from year to year, with player salary increases each off-season. Please read the rules carefully. Each league has several variables such as lineup, scoring system, and entry fee. BOLDED terms refer to abbreviations you will see in the table of leagues to join.

 

  1. Auction Keeper League Rules At a Glance
  2. League Structure
  3. Initial LIVE Auctions
  4. Initial SLOW Auctions
  5. Salary Cap Rules and Player Salaries
  6. Roster Requirements
  7. Starting Lineups
  8. Keepers
  9. Injured Reserve
  10. Annual Free Agent Auction
  11. Scoring Systems
  12. Trades
  13. Free Agency and Waivers
  14. Playoffs and Tie-Breakers
  15. Entry Fees and Prize Money
  16. Deposit

 

  • Auction Keeper League Rules At A Glance (Page Top)
  • View our at-a-glance rules below and be sure to read through our rules in-detail (found below the chart.)

    Auction Keeper League Rules At a Glance
    League Formats Head to Head (H2H) or Victory Points (VIC) for league play
    League Size 10, 12, or 14 teams
    Auction Speed Live or Slow
    Starting Lineup DEEP, No-Flex, 1-Flex, or 2-Flex
    Roster Size Dependant on League Size
    Scoring Systems See Table Below
    Trading YES or NO depending on league specifics
    Waiver System Blind Bidding (BB)
    Entry Fee & Prizes $50 to $2500; Payouts 80% to 95%
    Duration AUCTION KEEPER (multiple years)

    Auction Keeper Fantasy Football League

    Complete Auction Keeper League Rules

    1. League Structure (Page Top)
      1. League size may consist of 10, 12, or 14 teams
      2. League play format is either Head to Head (H2H) or Victory Points (VIC)
        1. H2H consists of only one opponent per week per team, awarding one win to the highest scoring team in the matchup
        2. VIC consists of one opponent matchup per week per team, awarding 2 points to the highest scoring team in the matchup. (winner of normal head to head game) In addition, the top tier scoring teams receive 2 points, the middle tier scoring teams 1 point, and the bottom tier scoring teams 0 points. Teams in each tier vary by league size:
          1. 10 team league: 3 teams in top tier, 4 teams in middle tier, and 3 teams in bottom tier
          2. 12 team league: 4 teams in top tier, 4 teams in middle tier, and 4 teams in bottom tier
          3. 14 team league: 4 teams in top tier, 6 teams in middle tier, and 4 teams in bottom tier
        3. In the case of a tie crossing a tier boundary, the two tied teams both receive the higher point value.
      3. There is no divisional separation of teams
      4. Regular Season Schedule is randomly determined by myfantasyleague.com
        1. 10 team leagues play 5 teams twice and other 4 teams once (14 total games)
        2. 12 team leagues – play 3 teams twice and other 8 teams once (14 total games)
        3. 14 team leagues – play other 13 teams once (13 total games)

         

    2. Initial LIVE Auctions (Page Top)
      1. Auctions will be conducted using ESPN.com's software (located at: http://games.espn.go.com/frontpage/football)
      2. Each team has a fictitious salary cap of $200
      3. The minimum opening bid is $1 on a player
      4. Players will be bid on one at a time
      5. The bidding increment is $1
      6. Each bid placed resets the bidding time on that player to 10 seconds
      7. The bidding ends when no bid has been placed on a player for 10 seconds
      8. The next owner has 20 seconds to nominate a player, or else the computer will nominate a player
      9. Each team must have $1 in free cap space for every empty roster space
      10. Each owner must fill his roster during the auction
      11. Team owners may not cut players during the auction
      12. Players cannot be traded during the auction
      13. The auction concludes when all teams have filled their roster
      14. The commissioner will then load the rosters into the myfantasyleague.com league website

       

    3. Initial SLOW Auctions (Page Top)
      1. Auctions will be conducted using the myfantasyleauge.com website
      2. Each team has a fictitious salary cap of $200
      3. Bidding is done proxy style, meaning owners should enter their max bid, and their bid will automatically be increased to $1 more than the next highest bid, until the max is reached
      4. The minimum opening bid is $1 on a player
      5. Multiple players will be bid on at the same time
      6. Owners should nominate no more than 2 players per day. This is not enforced by the software, but will be enforced manually by the commissioner
      7. The bidding increment is $1
      8. The timer to bid on a player is set to 18 hours
      9. The time to bid on a player is reset when a new owner takes over as the high bidder
      10. Each team must have $1 in free cap space for every empty roster space
      11. Each owner must fill his roster during the auction
      12. Team owners may not cut players during the auction
      13. Team owners may trade players during the auction
      14. Traded players keep their salaries and thus owners must remain under the cap after the trade. For example, if team A trades a $20 player for a $30 player, team A now has $10 less in cap room.
      15. The auction concludes when all teams have filled their roster

       

    4. Salary Cap Rules and Player Salaries (Page Top)
      1. The Salary Cap of $200 is in effect at all times
      2. Prior to the start of the Annual Free Agent Auction, all rostered players have their salaries increased by $5, and then increased by 10%
      3. Prior to the start of the Annual Free Agent Auction, all non-rostered players have their salaries reset to $1
      4. Salaries assigned to a player during the season via Blind Bidding Waivers or FCFS waivers carry over to the following season and are subject to the $5 and 10% increase
      5. During the season, dropped players have their salaries reset to $1 before becoming eligible for Blind Bidding Waivers

       

    5. Roster Requirements (Page Top)
      1. The roster minimum is a full starting lineup during the season (not necessarily upon completion of the Auction)
      2. There are four (4) injured reserve (IR) spots in addition to the maximums listed below
      3. The roster maximum is set based on the number of teams in the league and the lineup type:
        Roster Maximum # Teams Lineup
        24 10 DEEP
        18 12 1-FLEX, 2-FLEX, or NO-FLEX
        16 14 1-FLEX, 2-FLEX, or NO-FLEX

       

    6. Starting Lineups (Page Top)
      1. The NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST
      2. The 1-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST
      3. The 2-FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST
      4. The DEEP starting lineup is: 2 QB, 2 RB, 3 WR, 1 TE, 2 flex RB/WR/TE, 2 K, and 2 D/ST
      5. The deadline for submitting a starting lineup is at kickoff of each player's game
      6. After kickoff of each game, players are locked into or out of the starting lineup
      7. If no lineup is submitted, the lineup shall default to last week's submitted lineup, or the highest drafted or highest salaried players
      8. All Initial Auctions taking place after September 5th, 2013 will NOT allow for retroactive starting of players from that game
      9. Owners must re-submit their lineup after making any transaction that removes a player from their previously submitted lineup, such as a trade or waiver move

       

    7. Keepers (Page Top)
      1. Teams may keep as many players as they want from the prior year, provided they remain under the $200 Salary Cap for the Free Agent Auction
      2. Team owners are responsible for dropping all non-keepers from their roster 24 hours prior to the start of the Annual Auction. Failure to do so will result in the Commissioner deciding on the players to drop.
      3. All players will have their salary increased by $5 and then by 10% prior to the Free Agent Auction
    8. Injured Reserve (Page Top)
      1. To place a player on Injured Reserve (IR), the player's official Injury Status must be IR
      2. If a player is taken off IR by his NFL team, team owners must take the player off IR before submitting their weekly lineup
      3. Players placed on IR have 50% of their salary count against the salary cap
      4. Players left on IR from the prior season must be activated from IR prior to the start of the FA Auction if said players are no longer on NFL IR

       

    9. Annual Free Agent Auction (Page Top)
      1. The Annual FA Auction (FAA) is used re-allocate unrostered players in years following the initial roster allocation
      2. The Salary Cap of $200 is in effect during the FAA
      3. The FAA is conducted on the myfantasyleague.com league website
      4. All players not on a roster are eligible for the FAA, including Rookies
      5. The FAA will begin at 1 PM Eastern on 8/8/2013 and conclude on 8/17/2013 at 1 PM Eastern
      6. Bidding is done proxy style, meaning owners should enter their max bid, and their bid will automatically be increased to $1 more than the next highest bid, until the max is reached
      7. The minimum opening bid is $1 on a player
      8. Multiple players will be bid on at the same time
      9. Owners should nominate no more than 2 players per day. This is not enforced by the software, but will be enforced manually by the commissioner
      10. The bidding increment is $1
      11. The timer to bid on a player is set to 18 hours
      12. The time to bid on a player is reset when a new owner takes over as the high bidder
      13. Players may be traded during the FAA
      14. Players may NOT be dropped during the FAA

       

    10. Scoring Systems (Page Top)
      1. Decimal scoring is used to help prevent ties
      2. Defenses may score negative points if they give up excessive points and/or yards
      3. Individual players may score negative points for negative yardage
      4. Stat changes are automatically processed by the league website as soon as they become available each week
      5. Scoring Systems:
        Non-PPR Scoring
        Passing TD 5 Pts.
        Rush, Rec., or Offensive TDs Scored 6 Pts.
        2 Pt. Conversion 2 Pts.
        INT/Fumble Lost (while playing offense) -1 Pt.
        Passing Yards 0.04 Pts/Yard
        Rushing and Receiving Yards 0.10 Pts/Yard
        FG Made 3 Pts.
        PAT 1 Pt.
        D/ST Scoring
        Points Allowed by Offense & Special Teams (PA) 10 - (0.3 x PA)
        Yards Allowed (YA) 10 - (0.03 x YA)
        TD Return (Includes all types of D/ST returns) 6 Pts.
        Safety 2 Pts.
        Takeaways 2 Pts.
        Sacks 1 Pt.
        Blocked Punt 2 Pts.
        Blocked FG or PAT 1 Pt.

        PPR Scoring
        Passing TD 5 Pts.
        Rush, Rec., or Offensive TDs Scored 6 Pts.
        2 Pt. Conversion 2 Pts.
        INT/Fumble Lost (while playing offense) -1 Pt.
        Passing Yards 0.04 Pts/Yard
        Rushing and Receiving Yards 0.10 Pts/Yard
        FG Made 3 Pts.
        FG Made Distance (Distance - 30 yds) x 0.1 pts.
        PAT 1 Pt.
        Reception (Non-Running Back) 1 Pt.
        Reception (Running Back) 0.50 Pts.
        D/ST Scoring
        Points Allowed by Offense & Special Teams (PA) 10 - (0.3 x PA)
        Yards Allowed (YA) 10 - (0.03 x YA)
        TD Return (Includes all types of D/ST returns) 6 Pts.
        Safety 2 Pts.
        Takeaways 2 Pts.
        Sacks 1 Pt.
        Blocked Punt 2 Pts.
        Blocked FG or PAT 1 Pt.

        BONUS Scoring
        Passing TD 5 Pts.
        Rush, Rec., or Offensive TDs Scored 6 Pts.
        2 Pt. Conversion 2 Pts.
        INT/Fumble Lost (while playing offense) -1 Pt.
        Passing Yards 0.04 Pts/Yard
        300, 400, 500 Yards Passing Benchmarks 4 Pt. Bonus
        Rushing and Receiving Yards 0.10 Pts/Yard
        100, 200, 300 Yards Rushing Benchmarks 4 Pt. Bonus
        100, 200, 300 Yards Receiving Benchmarks 4 Pt. Bonus
        FG Made 3 Pts.
        FG Made Distance (Distance - 30 yds) x 0.1 pts.
        PAT 1 Pt.
        Reception (Non-Running Back) 1 Pt.
        Reception (Running Back) 0.50 Pts.
        D/ST Scoring
        Points Allowed by Offense & Special Teams (PA) 10 - (0.3 x PA)
        Yards Allowed (YA) 10 - (0.03 x YA)
        TD Return (Includes all types of D/ST returns) 6 Pts.
        Safety 2 Pts.
        Takeaways 2 Pts.
        Sacks 1 Pt.
        Blocked Punt 2 Pts.
        Blocked FG or PAT 1 Pt.

        IDP Scoring
        Offensive Players (QB, RB, WR, TE, K)
        Passing TD 5 Pts.
        All Other TDs Scored 6 Pts.
        2 Pt. Conversion 2 Pts.
        INT/Fumble Lost -1 Pt.
        Passing Yards 0.04 Pts/Yard
        Rushing and Receiving Yards 0.10 Pts/Yard
        FG Made 3 Pts.
        FG Made Distance (Distance - 30 yds) x 0.1 pts.
        PAT 1 Pt.
        Reception (Non-Running Back) 1 Pt.
        Reception (Running Back) 0.50 Pts.
        Defensive Players (DL, LB, DB)
        Tackle 1.5 Pts.
        Assist 0.5 Pts.
        Sack 4.5 Pts.
        Forced Fumble 2 Pts.
        Fumble Recovery (from opponent) 2 Pts.
        Interception 6 Pts.
        Pass Defensed 1 Pt.
        All Touchdown Types 6 Pts.
        Safety 2 Pts.

       

    11. Trades (Page Top)
      1. Leagues are designated YES if they allow trading, and NO if they do not allow trading on the league schedule page. If YES, rules XII.B through XII.I apply:
      2. Team owners may propose trades to other team owners via the league website
      3. The owner receiving the proposal may accept the trade via the league website
      4. The owner proposing the trade may revoke the proposal prior to the other owner accepting it
      5. Both teams must remain under the salary cap for a trade to go through
      6. Once the receiving owner accepts the trade, the league website will automatically update the rosters
      7. A player cannot be traded if his game has started for the week
      8. It is highly recommended that owners set the expiration date of trade offers to be at least 15 minutes before kickoff of any player's game so that lineup adjustments can be made if trade is accepted
      9. The commissioner will not manually correct lineups due to owner error in making trades that result in unwanted lineup
      10. The Commissioner has the right to veto trades in the event that collusion is suspected or that a trade is deemed competitively unbalanced.
      11. For the purposes of the leagues, collusion is defined as "a trade in which one of the owners knowingly and purposefully aids another owner without benefit to his own team".
      12. Seemingly unbalanced trades may be allowed provided collusion isn't suspected, dependent upon Commissioner approval.
      13. Owners may protest a trade to the commissioner but the Commissioner makes the sole decision on allowing or vetoing the trade
      14. The trading deadline is prior to the Sunday kickoff of week 11 (11/17/2013)

       

    12. Free Agency and Waivers (Page Top)
      1. Free agent pickups follow the weekly scheduled outlined below
      2. Blind Bidding Waivers (BB): Team owners bid for free agents
        1. Prior to Week 1, team owners may submit their bids anytime prior to 10 PM Eastern Wednesday each week
        2. After Week 1, team owners may submit their bids between 10 PM Eastern Monday and 10 PM Eastern Wednesday each week
        3. The league software will automatically process the bids shortly after 10 PM Eastern each Wednesday
        4. Each bid must keep owners under the $200 Salary Cap
        5. It is important that with each bid, owners are dropping a player that clears enough salary cap room
        6. Bids must be a minimum of 1 dollar, and in increments of 0.1 dollars above that
        7. The earliest submitted bid wins a tie-bid situation
        8. Owners may submit conditional bids as the league website software allows.
        9. Conditional bids means that each Group of bids is looked at as "First bid on player X, if that loses then bid on player Y, etc.
        10. Owners will only be awarded one (1) player per Group of bids. If you want to acquire multiple players, submit multiple Groups of bids.
        11. List your bids from high to low in each Group. The computer looks for the highest bid on everyone's top line of every Group, so if you bury a higher bid, it might not get seen by the computer.
        12. All Groups of bids are looked at simultaneously by the computer
        13. The Commissioner will not correct improperly placed bids after the bids have been processed, even if it's obvious as to the intentions.
        14. Consult the Blind Bidding Help Page for helpful information on how Blind Bids are processed.
      3. BB periods start the first Sunday after the Initial Auction or Free Agent Auction are completed in the pre-season.
      4. Free Agent pickups are unlimited and first-come, first-serve (FCFS) between 10:15 PM Eastern Wednesday and 9:45 PM Eastern Monday starting the week leading into Week 1 of the season
      5. There are no FCFS periods during the pre-season until the week leading into Week 1 of the season
      6. Players claimed during FCFS periods carry a default salary of $1
      7. Players are locked during FCFS periods once their game has kicked off for the week
      8. Dropped Players are locked until 10 PM Eastern on Monday (until next week's BB or WTF period)
      9. All players dropped after Sunday kickoff of Week 11 (11/17/2013) will be locked for the remainder of the season
      10. The commissioner may lock a dropped player for the remainder of the year if the player is considered a top player that was dropped solely for salary purposes
      11. Dropped Players have their salary reset to $1 before becoming eligible for Blind Bidding
      12. Players that are picked up and dropped during the same FCFS period may be unlocked with an owner's request to the Commissioner. This prevents owners from picking up and dropping a lot of players just to lock them from opponents.
      13. The blind bidding and free agency pickup periods are open throughout the entire season, including the playoffs, until the Sunday kickoff of Week 16
      14. A Monthly League Calendar is available on each league's myfantasyleague.com website which outlines the dates and times that transactions may take place
      15. The commissioner has the right to freeze the roster of an owner that intentionally drops players for the purposes of sabotaging the league

       

    13. Playoffs and Tiebreakers (Page Top)
      1. Playoff berths and seeding are based on the following criteria and tiebreakers:
        1. Win/Loss record in H2H leagues or Victory Points in VIC leagues
        2. Most Points Scored
        3. Most Points Against
        4. Head to Head record
      2. Playoffs in 10 Team Leagues
        1. The top 4 teams make the playoffs
        2. Week 15: Seed #1 plays Seed #4; Seed #2 plays Seed #3
        3. Week 16: Winner of 1v4 plays winner of 2v3 for Championship
        4. Week 16: Loser of 1v4 plays loser of 2v3 for 3rd place prize
      3. Playoffs in 12 team leagues:
        1. The top 4 teams make the playoffs
        2. Week 15: Seed #1 plays Seed #4; Seed #2 plays Seed #3
        3. Week 16: Winner of 1v4 plays winner of 2v3 for Championship
        4. Week 16: Loser of 1v4 plays loser of 2v3 for 3rd place prize
      4. Playoffs in 14 team leagues:
        1. The top 6 teams make the playoffs
        2. Week 14: Seed #3 plays Seed #6; Seed #4 plays Seed #5; Seed #1 and Seed #2 automatically advance to week 14
        3. Week 15: Seed #1 plays highest numbered winning Seed; Seed #2 plays lowest numbered winning Seed
        4. Week 16: Winner of 1vX plays winner of 2vY for Championship
        5. Week 16: Loser of 1vX plays loser of 2vY for 3rd place prize
      5. Tiebreakers in playoff games:
        1. Highest Scoring Non-Starting Player
        2. 2nd Highest Scoring Non-Starting Player
        3. Next Highest Scoring Non-Starting Player, until the tie is broken
        4. Online Dice-roll simulation randomizer

         

    14. Entry Fees and Prize Money (Page Top)
      1. The "points leader" is the team the accumulates the most points from week 1 through week 16
      2. All team owners should continue to submit lineups through week 16 in an effort to win the "Points Leader" prize
      3. There are no additional fees during the season beyond the initial entry fees
      4. In subsequent years, entry fees must be paid 14 days prior to the start of the Annual Draft
      5. Team owners that are delinquent with entry fees will have their teams sold as Orphaned teams
      6. Prize Structure:
        Teams per League 10
        Entry Fee $50 $100 $200 $500 $1,000 $2,500
        1st $180 $383 $810 $2,093 $4,230 $10,688
        2nd $100 $212 $450 $1,162 $2,350 $5,937
        3rd $40 $85 $180 $465 $940 $2,375
        Points Leader $80 $170 $360 $930 $1,880 $4,750
        % Cash Prizes 80% 85% 90% 93% 94% 95%
                     
        Teams per League 12
        Entry Fee $50 $100 $200 $500 $1,000 $2,500
        1st $216 $459 $972 $2,511 $5,076 $12,825
        2nd $120 $255 $540 $1,395 $2,820 $7,125
        3rd $48 $102 $216 $558 $1,128 $2,850
        Points Leader $96 $204 $432 $1,116 $2,256 $5,700
        % Cash Prizes 80% 85% 90% 93% 94% 95%
                     
        Teams per League 14
        Entry Fee $50 $100 $200 $500 $1,000 $2,500
        1st $250 $536 $1,134 $2,930 $5,922 $14,963
        2nd $140 $297 $630 $1,627 $3,290 $8,312
        3rd $56 $119 $252 $651 $1,316 $3,325
        Points Leader $112 $238 $504 $1,302 $2,632 $6,650
        % Cash Prizes 80% 85% 90% 93% 94% 95%

       

    15. Deposit (Page Top)
      1. A refundable deposit equal to one year's worth of entry fees is required upon joining the league
      2. When an owner decides to leave the league, the deposit may be refunded, provided the following criteria are met:
        1. The owner notifies the commissioner at least 14 days prior to the Annual Auction that he no longer wishes to participate in the league
        2. A replacement owner is found that is willing to pay entry fees and a deposit
        3. The refund amount shall equal the amount of entry fee the new owner is willing to pay