KEEPER Auction Leagues

Updated: 7/7/2010

Please read the rules carefully. Each league has several variables, including lineup requirements, scoring system, and entry fee.

  1. League Structure
  2. Initial LIVE Auctions
  3. Initial SLOW Auctions
  4. Salary Cap Rules and Player Salaries
  5. Roster Requirements
  6. Starting Lineups
  7. Keepers
  8. Injured Reserve
  9. Annual Free Agent Auction
  10. Scoring Systems
  11. Trades
  12. Free Agency and Waivers
  13. Playoffs and Tie-Breakers
  14. Entry Fees and Prize Money
  15. Deposit
  1. League Structure (Page Top)
    1. Leagues consist of 12 teams
    2. League play is one head to head matchup per week
    3. There is no divisional separation of teams
    4. Regular Season Schedule is randomly determined each season by myfantasyleague.com
    5. Each team plays 3 teams twice and other 8 teams once (14 total games)
    6. Initial Roster allocation will be via the Initial Auction in the first year of the league
  2. Initial LIVE Auctions (Page Top)
    1. Auctions will be conducted using ESPN.com's software (located at: http://games.espn.go.com/frontpage/football)
    2. Each team has a fictitious salary cap of $200
    3. The minimum opening bid is $1 on a player
    4. Players will be bid on one at a time
    5. The bidding increment is $1
    6. Each bid placed extends the bidding time on that player for 10 seconds
    7. The bidding ends when no bid has been placed on a player for 10 seconds
    8. The next owner has 30 seconds to nominate a player, or else the computer will select a player for him
    9. Each team must have $1 in free cap space for every empty roster space
    10. Each owner must fill his roster during the auction
    11. Team owners may not cut players during the auction
    12. Players cannot be traded during the auction
    13. The auction concludes when all teams have filled their roster
    14. The commissioner will then load the rosters into the myfantasyleague.com league website
  3. Initial SLOW Auctions (Page Top)
    1. Auctions will be conducted using the myfantasyleauge.com website
    2. Each team has a fictitious salary cap of $200
    3. The minimum opening bid is $1 on a player
    4. Multiple players will be bid on at the same time
    5. Owners should nominate no more than 1 player per day. This is not enforced by the software, but will be enforced manually by the commissioner
    6. The bidding increment is $1
    7. Each bid placed extends the bidding time on that player for 24 hours
    8. The bidding ends when no bid has been placed on a player for 24 hours
    9. Each team must have $1 in free cap space for every empty roster space
    10. Each owner must fill his roster during the auction
    11. Team owners may not cut players during the auction
    12. Team owners may trade players during the auction
    13. The auction concludes when all teams have filled their roster
  4. Salary Cap Rules and Player Salaries (Page Top)
    1. The Salary Cap of $200 is in effect at all times
    2. Prior to the start of the Annual Free Agent Auction, all rostered players have their salaries increased by $5, and then increased by 10%
    3. Prior to the start of the Annual Free Agent Auction, all non-rostered players have their salaries cleared to zero
    4. Salaries assigned to a player during the season via Blind Bidding Waivers or FCFS waivers carry over to the following season and are subject to the $5 and 10% increase
    5. During the season, dropped players have their salaries reset to $1 before becoming eligible for Blind Bidding Waivers
  5. Roster Requirements (Page Top)
    1. The roster maximum is 18 players
    2. There is no roster minimum
    3. There are 4 Injured Reserve (IR) spots
    4. There are 0 Taxi Squad (TAXI) spots
  6. Starting Lineups (Page Top)
    1. The NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST
    2. The FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST
    3. The deadline for submitting a starting lineup is at kickoff of each player's game
    4. After kickoff of each game, players are locked into or out of the starting lineup
  7. Keepers (Page Top)
    1. Teams may keep as many players as they want from the prior year, provided they remain under the $200 Salary Cap for the Free Agent Auction
    2. Team owners are responsible for dropping all non-keepers from their roster 24 hours prior to the start of the Annual Auction. Failure to do so will result in the Commissioner deciding on the players to drop.
    3. All players will have their salary increased by $5 and then by 10% prior to the Free Agent Auction
  8. Injured Reserve (Page Top)
    1. To place a player on Injured Reserve (IR), the player's official Injury Status must be IR
    2. Players placed on IR are deactivated for the remaineder of the season, but may be reactived the following season as a keeper
    3. Players placed on IR do NOT have their salary count against the salary cap
  9. Annual Free Agent Auction (Page Top)
    1. The Annual FA Auction (FAA) is used re-allocate unrostered players in years following the initial roster allocation
    2. The Salary Cap of $200 is in effect during the FAA
    3. The FAA is conducted on the myfantasyleague.com league website
    4. All players not on a roster are eligible for the FAA, including Rookies
    5. The FAA will begin at 10 AM Eastern, 3 weeks prior to the start of the season
    6. Team owners may nominate any available players at any time
    7. The opening bid must be at least $1
    8. Bidding must be made in whole dollar increments
    9. Bidding will close on a player when no bid has been made for 36 hours
    10. The FAA will end when all teams exhaust their free agent bidding dollars, fill their rosters, or no players are nominated for 48 hours
    11. Players may be traded or dropped during the FAA
  10. Scoring Systems (Page Top)
    1. Decimal scoring is used to help prevent ties
    2. Defenses may score negative points if they give up excessive points and/or yards
    3. Individual players may score negative points for negative yardage
    4. Stat changes are automatically processed by the league website as soon as they become available each week
    5. Scoring Systems:
      BASIC Scoring
      Passing TD 5 Pts.
      Rush, Rec., or Offensive TDs Scored 6 Pts.
      2 Pt. Conversion 2 Pts.
      INT/Fumble Lost (while playing offense) -1 Pt.
      Passing Yards 0.04 Pts/Yard
      Rushing and Receiving Yards 0.10 Pts/Yard
      FG Made 3 Pts.
      PAT 1 Pt.
      D/ST Scoring
      Points Allowed (PA) 10 - (0.3 x PA)
      Yards Allowed (YA) 10 - (0.03 x YA)
      TD Return (Includes all types of D/ST returns) 6 Pts.
      Safety 2 Pts.
      Takeaways 2 Pts.
      Sacks 1 Pt.

      PPR Scoring
      Passing TD 5 Pts.
      Rush, Rec., or Offensive TDs Scored 6 Pts.
      2 Pt. Conversion 2 Pts.
      INT/Fumble Lost (while playing offense) -1 Pt.
      Passing Yards 0.04 Pts/Yard
      Rushing and Receiving Yards 0.10 Pts/Yard
      FG Made 3 Pts.
      FG Made Distance (Distance - 30 yds) x 0.1 pts.
      PAT 1 Pt.
      Reception (Non-Running Back) 1 Pt.
      Reception (Running Back) 0.50 Pts.
      D/ST Scoring
      Points Allowed (PA) 10 - (0.3 x PA)
      Yards Allowed (YA) 10 - (0.03 x YA)
      TD Return (Includes all types of D/ST returns) 6 Pts.
      Safety 2 Pts.
      Takeaways 2 Pts.
      Sacks 1 Pt.

      BONUS Scoring
      Passing TD 5 Pts.
      Rush, Rec., or Offensive TDs Scored 6 Pts.
      2 Pt. Conversion 2 Pts.
      INT/Fumble Lost (while playing offense) -1 Pt.
      Passing Yards 0.04 Pts/Yard
      300, 400, 500 Yards Passing Benchmarks 4 Pt. Bonus
      Rushing and Receiving Yards 0.10 Pts/Yard
      100, 200, 300 Yards Rushing Benchmarks 4 Pt. Bonus
      100, 200, 300 Yards Receiving Benchmarks 4 Pt. Bonus
      FG Made 3 Pts.
      FG Made Distance (Distance - 30 yds) x 0.1 pts.
      PAT 1 Pt.
      Reception (Non-Running Back) 1 Pt.
      Reception (Running Back) 0.50 Pts.
      D/ST Scoring
      Points Allowed (PA) 10 - (0.3 x PA)
      Yards Allowed (YA) 10 - (0.03 x YA)
      TD Return (Includes all types of D/ST returns) 6 Pts.
      Safety 2 Pts.
      Takeaways 2 Pts.
      Sacks 1 Pt.
  11. Trades (Page Top)
    1. Leagues are designated YES if they allow trading, and NO if they do not allow trading on the league schedule page. If YES, rules XII.B through XII.I apply:
    2. Team owners may propose trades to other team owners via the league website
    3. The owner receiving the proposal may accept the trade via the league website
    4. The owner proposing the trade may revoke the proposal prior to the other owner accepting it
    5. Both teams must remain under the salary cap for a trade to go through
    6. Once the receiving owner accepts the trade, the league website will automatically update the rosters. Be careful with trades made while games are being played - starting lineups will be affected!
    7. The commissioner has the right to veto trades in the event that collusion is suspected or that a trade is deemed competitively unbalanced.
    8. For the purposes of the leagues, collusion is defined as "a trade in which one of the owners knowingly and purposefully aids another owner without benefit to his own team.
    9. Seemingly unbalanced trades may be allowed provided collusion isn't suspected, dependent upon Commissioner approval.
    10. Owners may protest a trade to the commissioner but the commissioner makes the sole decision on allowing or vetoing the trade
    11. The trading deadline is prior to kickoff of week 11 and trades may not be made again until the league is fully setup for the following season (all owners are fully paid)
  12. Free Agency and Waivers (Page Top)
    1. Free agent pickups follow the weekly scheduled outlined below
    2. Blind Bidding Waivers (BB): Team owners bid for free agents
      1. Owners may submit bids on Free Agents between 1:15 PM Sunday and Midnight Eastern Wednesday
      2. Each bid must keep owners under the $200 Salary Cap
      3. It is important that with each bid, owners are dropping a player that clears enough salary cap room
      4. Bids must be a minimum of 1 dollar, and in increments of 0.1 dollars above that
      5. The earliest submitted bid wins a tie-bid situation
      6. Owners may submit conditional bids as the league website software allows. Consult the Blind Bidding Help Page for helpful information on how Blind Bids are processed.
      7. The league software will automatically process the bids shortly after Midnight Eastern Wednesday
    3. BB periods start the first Sunday after the Initial Auction or FAA are completed in the pre-season.
    4. Free Agent pickups are unlimited and first-come, first-serve (FCFS) between 12:15 AM Eastern Thursday and 1:00 PM Eastern Sunday starting the week prior to week 1
    5. There are no FCFS periods during the pre-season until the week prior to week 1 of the season
    6. Players claimed during FCFS periods carry a default salary of $1
    7. Players are locked during FCFS periods once their game has kicked off for the week
    8. Dropped Players are locked until 1:00 PM Eastern on Sunday
    9. Dropped Players have their salary reset to $1 before becoming eligibile for Blind Bidding
    10. Players that are picked up and dropped during the same FCFS period may be unlocked with an owner's request to the Commissioner. This prevents owners from picking up and dropping a lot of players just to lock them from opponents.
    11. The blind bidding and free agency pickup periods are open throughout the entire season, including the playoffs, until the Sunday kickoff of week 16
    12. A Monthly League Calendar is available on each league's myfantasyleague.com website which outlines the dates and times that transactions may take place
    13. The commissioner has the right to freeze the roster of an owner that intentionally drops players for the purposes of sabotaging the league
  13. Playoffs and Tiebreakers (Page Top)
    1. Playoff berths and seeding are based on the following criteria and tiebreakers:
      1. Overall Record
      2. Most Points Scored
      3. Most Points Against
      4. Head to Head Record
    2. Playoffs bracket:
      1. The top 4 teams make the playoffs
      2. Week 15: Seed #1 plays Seed #4; Seed #2 plays Seed #3
      3. Week 16: Winner of 1v4 plays winner of 2v3 for Championship
      4. Week 16: Loser of 1v4 plays loser of 2v3 for 3rd place prize
    3. Tiebreakers in playoff games:
      1. Highest Scoring Non-Starting Player
      2. 2nd Highest Scoring Non-Starting Player
      3. Next Highest Scoring Non-Starting Player, until the tie is broken
      4. Online Dice-roll simulation randomizer
  14. Entry Fees and Prize Money (Page Top)
    1. The "points leader" is the team the accumulates the most points from week 1 through week 16
    2. All team owners should continue to submit lineups through week 16 in an effort to win the "Points Leader" prize
    3. There are no additional fees during the season beyond the initial entry fees
    4. In subsequent years, entry fees must be paid 30 days prior to the start of the Annual Free Agent Auction
    5. Team owners that are delinquent with entry fees may be replaced with new owners or have their teams placed under commissioner control
    6. Prize Structure:
      Teams per League 12
      Entry Fee $50 $100 $200 $500 $1000
      1st $240 $510 $1,080 $2,790 $5,640
      2nd $96 $204 $432 $1,116 $2,256
      3rd $48 $102 $216 $558 $1,128
      Points Leader $96 $204 $432 $1,116 $2,256
      % Cash Prizes 80% 85% 90% 93% 94%
  15. Deposit (Page Top)
    1. A refundable deposit equal to one year's worth of entry fees is required upon joining the league
    2. When an owner decides to leave the league, the deposit may be refunded, provided the following criteria are met:
      1. The owner notifies the commissioner at least 30 days prior to the Annual Free Agent Auction that he no longer wishes to participate in the league
      2. A replacement owner is found that is willing to pay entry fees and a deposit
      3. The refund amount shall equal the amount of entry fee the new owner is willing to pay