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Updated: 6/28/2008
Please
read the rules carefully. Each league
has several variables, including number of teams, roster size, lineup
requirement, scoring system, and entry fee.
a.
Leagues
consist of 72 teams
b.
The
72 teams are split into 6 sub-leagues of 12
c.
League
play is one head to head matchup per week
d.
Each
team plays each other team in its sub-league one time in weeks 1 through 11
a.
All
drafts are serpentine style drafts, i.e. in the even rounds, the draft order
will be reversed from the odd rounds
b.
The
league software on myfantasyleague.com randomly determines the draft order
c.
Team
owners can see the draft order on the league website at least 24 hours in
advance of the draft start
d.
Team
owners are required to have an internet connection to submit their draft picks
e.
Team
owners may pre-draft players. The
league drafting software allows for the submission of a list of draft picks
prior to a team’s turn to pick. The
software automatically selects the highest rated player on the submitted list
when it is that team’s turn to pick.
Pre-drafting is encouraged as a backup plan in case of technical
difficulties and to reduce the time it takes to draft.
f.
The
draft consists of enough rounds to fill each team’s roster
g.
Live
drafts utilize the live draft chatroom on the league website
h.
The
draft timer is set for 2 minutes per pick
i.
If
the timer expires, the league software automatically selects a player
j.
At
his discretion, the commissioner may pause the draft timer due to technical
difficulties
k.
All
of the sub-leagues will draft simultaneously
a.
The
roster maximum is 18 players
b.
There
is no roster minimum
c.
There
are no injured reserve spots
a.
The
NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST
b.
The
FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST
c.
The
deadline for submitting a starting lineup is at kickoff of each player’s
game
d.
After
kickoff of each game, players are locked into or out of the starting lineup
a.
Decimal
scoring is used to help prevent ties
b.
Individual
players do not receive points for special teams TDs, nor do they lose points
for fumbles on ST
c.
Individual
defensive players do not receive points for kickoff or punt return TDs, but do
receive points for other statistics accumulated on special teams plays.
d.
Defenses
may score negative points if they give up excessive points and/or yards
e.
Individual
players may score negative points for negative yardage
f.
Scoring
may be corrected if the following 4 criteria are met:
i.
The
NFL officially changes the statistics
ii.
The
change is made on the myfantasyleague.com website
iii.
It
is brought to the Commissioner’s attention
iv.
The
change is made prior to kickoff of the week following the correction
g.
Scoring
Systems:
|
Basic Scoring |
Bonus Scoring |
||
|
Passing
TD |
5
pts. |
Passing
TD |
5
pts. |
|
Rushing
or Receiving TD |
6
pts. |
Rushing
or Receiving TD |
6
pts. |
|
2 pt.
Conversion |
2
pts. |
2
pt. Conversion |
2
pts. |
|
INT/Fumble
Lost |
-1
pt. |
INT/Fumble
Lost |
-1
pt. |
|
Passing
yards |
0.04
pts/yd |
Passing
yards |
0.04
pts/yd |
|
Rushing
and Receiving yards |
0.1
pts/yd |
Rushing
and Receiving yards |
0.1
pts/yd |
|
FG |
3
pts. |
Reception
(non-Running Backs) |
1
pt. |
|
PAT |
1
pt. |
Reception
(Running Backs) |
0.5
pts. |
|
D/ST scoring: |
300
yards passing in a game |
4
pts. |
|
|
Points
allowed (PA) |
10
– (0.3 x PA) |
Each
additional 100 pass yards |
4
pts. |
|
Yards
allowed (YA) |
10
– (0.03 x YA) |
100
yards rushing or receiving |
4
pts. |
|
TD |
6
pts. |
Each
additional 100 ru/rec yards |
4
pts. |
|
Safety |
2
pts. |
FG
(39 yards and under) |
3
pts. |
|
Takeaways |
2
pts. |
FG
(40 to 49 yards) |
4
pts. |
|
Sacks |
1
pt. |
FG
(50 yards and over) |
5
pts. |
|
|
|
PAT |
1
pt. |
|
|
|
D/ST scoring: |
|
|
|
|
Points
allowed |
10
– (0.3 x PA) |
|
|
|
Yards
allowed |
10
– (0.03 x YA) |
|
|
|
TD |
6
pts. |
|
|
|
Safety |
2
pts. |
|
|
|
Takeaways |
2
pts. |
|
|
|
Sacks |
1
pt. |
a.
Trading
is NOT allowed
a.
Free
agent pickups follow the weekly scheduled outlined below
b.
Worst
to First Waivers (WTF): Team owners may make two waiver selections in
the weekly waiver wire draft
i.
The
weekly waiver wire draft is a two round draft
ii.
The
waiver order is set from worst record to best record
iii.
The
tiebreaker is fewest points scored
iv.
Team
owners may submit their selections between 1:15 PM Eastern Sunday and Midnight
Eastern Wednesday
v.
The
league software will automatically process the submitted picks shortly after
Midnight Eastern Wednesday
c.
Blind
Bidding Waivers (BB): Team owners bid for free agents
i.
Owners
may submit bids on Free Agents between 1:15 PM Sunday and Midnight Eastern
Wednesday
ii.
Each
team is allotted 500 credits at the beginning of the season
iii.
No
additional bidding credits will be allotted
iv.
Bids
must be a minimum of 1 credit, and in increments of 0.1 credits above that
v.
The
earliest submitted bid wins a tie-bid situation
vi.
Owners
may submit conditional bids as the league website software allows
vii.
The
league software will automatically process the bids shortly after Midnight
Eastern Wednesday
d.
Waivers
are either WTF or BB; never both
e.
Free
Agent pickups are unlimited and first-come, first-serve (FCFS) between
12:15 AM Eastern Thursday and 1:00 PM Eastern Sunday starting
the week prior to week 1
f.
There are no FCFS periods during the pre-season until the week prior
to week 1 of the season
g.
Dropped
Players are locked until 1:00 PM Eastern on Sunday. This rule does not go into effect until 1 PM Eastern on Sunday of
week 1.
h.
Players
that are picked up and dropped during the same FCFS period may be unlocked with
an owner’s request to the Commissioner.
This prevents owners from picking up and dropping a lot of players just to
lock them from opponents.
i.
Any
player in a game prior to 1:00 PM Eastern on Sunday will be locked from
first-come, first-served waivers at kickoff of their game
j.
The
waiver-wire, blind bidding, and/or free agency pickup periods are open
throughout the entire season, including the playoffs
k.
A
Monthly League Calendar is available on each league’s myfantasyleague.com
website which outlines the dates and times that transactions may take place
l.
The
commissioner has the right to freeze the roster of an owner that intentionally
drops all of his players for the purposes of sabotaging the league
a.
The
top 4 teams from each sub-league advance to the head to head Championship
Bracket
b.
Tie
breakers within the sub-league
i.
Wins
ii.
Most
points scored
iii.
Most
points against
iv.
Head
to Head
c.
In
the Championship Bracket, the teams are seeded based on total points scored in
weeks 1-11
d.
Seeds
#1 - #8 have byes in week 12
e.
Seeds
#9 -#24 play head to head in week 12, with #9v#24, #10v#23, etc.
f.
Week
13 will have 16 teams remaining in the Championship Bracket
g.
Seed
#1 will play the winner of the #16v#17 game, #2 will play the winner of the
#15v#18 game, etc.
h.
There
is no re-seeding after each weeks games
i.
The
Championship Game is held week 16
j.
The
Consolation Game is held week 16 to determine the 3rd and 4th
place finishers
k.
Tie
breakers for games played in the Championship Bracket
i.
Highest
scoring non-starter
ii.
2nd
Highest scoring non-starter
iii.
And
so on until the tie is broken
|
Teams per League |
72 |
72 |
|
Entry Fee |
$ 50 |
$ 100 |
|
1st |
$ 1315 |
$ 2800 |
|
2nd |
$ 595 |
$ 1385 |
|
3rd |
$ 300 |
$ 595 |
|
4th |
$ 150 |
$ 300 |
|
5th to 8th |
$ 75 |
$ 150 |
|
9th to 16th |
$ 50 |
$ 100 |
|
% Cash Returned |
85% |
90% |
a.
There
are no additional fees beyond the initial entry fees