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Updated: 06/28/2008
Please
read the rules carefully. Each league
has several variables, including number of teams, roster size, lineup
requirement, scoring system, initial roster allocation, and entry fee.
RED text indicates rules changes from 2007 to 2008.
a.
Leagues
consist of 10, 12, or 14 teams.
b.
There
are no head to head matchups – league standings are based on total points
scored
c.
Initial
Roster allocation will be via Draft (section II) or via Auction (section V)
a.
All
drafts are serpentine style drafts, i.e. in the even rounds, the draft order
will be reversed from the odd rounds
b.
The
league software on myfantasyleague.com randomly determines the draft order
c.
Team
owners can see the draft order on the league website at least 24 hours in
advance of the draft start
d.
Team
owners are required to have an internet connection to submit their draft picks
e.
Team
owners may pre-draft players. The
league drafting software allows for the submission of a list of draft picks
prior to a team’s turn to pick. The
software automatically selects the highest rated player on the submitted list
when it is that team’s turn to pick.
Pre-drafting is encouraged as a backup plan in case of technical
difficulties and to reduce the time it takes to draft.
f.
The
draft consists of enough to fill each team’s roster
g.
The
draft is defined as either “Live”, “Semi-Slow”, or “Slow” and follows the rules
set forth in sections III, IV, or V
a.
Live
drafts utilize the live draft chatroom on the league website
b.
The
draft timer is set for 2 minutes per pick
c.
If
the timer expires, the league software automatically selects a player
d.
At
his discretion, the commissioner may pause the draft timer due to technical
difficulties
a.
Slow
Drafts picks are made via the league website
b.
The
draft timer is set for 18 hours per pick
c.
If
the timer expires, the league software automatically selects a player
d.
At
his discretion, the commissioner may pause the draft timer due to technical difficulties
a.
Semi-Slow
Drafts picks are made via the league website
b.
The
draft timer is set for 6 hours per pick
c.
The
draft timer is turned off between 4 AM and 8 AM Eastern Time
d.
If
the timer expires, the league software automatically selects a player
e.
At
his discretion, the commissioner may pause the draft timer due to technical
difficulties
a.
Auctions
will be conducted using the fantasyauctioneer software (located at: http://www.fantasyauctioneer.com/)
b.
Each
team has a fictitious salary cap of $200
c.
The
minimum opening bid is $1 on a player
d.
Players
will be bid on one at a time, with a serpentine nomination order (1 to 12, then
12 to 1)
e.
The
bidding increment is $1
f.
Each
bid placed extends the bidding time on that player for 10 seconds
g.
The
bidding ends when no bid has been placed on a player for 10 seconds
h.
The
next owner has 45 seconds to nominate a player, or else the computer will
select a player for him
i.
Each
team must have $1 in free cap space for every empty roster space
j.
Each
owner must fill his roster during the auction
k.
Team
owners may not cut players during the auction
l.
Team
owners may trade players during the auction
m.
The
auction concludes when all teams have filled their roster
n.
The
commissioner will then load the rosters into the myfantasyleague.com league
website
o.
After
the conclusion of the auction, the salary cap is no longer in effect
a.
Each
team has a fictitious salary cap of $200
b.
The
minimum opening bid is $1 on a player
c.
Multiple
players will be bid on at the same time
d.
Owners
should nominate no more than 1 player per day.
This is not enforced by the software, but will be enforced manually by
the commissioner
e.
The
bidding increment is $1
f.
Each
bid placed extends the bidding time on that player for 24 hours
g.
The
bidding ends when no bid has been placed on a player for 24 hours
h.
Each
team must have $1 in free cap space for every empty roster space
i.
Each
owner must fill his roster during the auction
j.
Team
owners may not cut players during the auction
k.
Team
owners may trade players during the auction
l.
The
auction concludes when all teams have filled their roster
m. After the conclusion of the auction, the salary cap is no longer in effect
a.
The
roster must consist of 20 players in a league with NO-FLEX or FLEX starting
lineups
b.
The
roster must consist of 24 players in a league with DEEP starting lineups
c.
There
are no positional limits
a.
No
starting lineup submission is required
b.
The
top scoring players each week based on the positional requirements listed in c.
and d. will be used to calculate the team’s weekly score
c.
The
NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST
d.
The
FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST
e.
The
DEEP starting lineup is: 2 QB, 2 RB, 3 WR, 1 TE, 2 flex RB/WR/TE, 1 K,
and 1 D/ST
a.
Decimal
scoring is used to help prevent ties
b.
Individual
players do not receive points for special teams TDs, nor do they lose points
for fumbles on ST
c.
Individual
defensive players do not receive points for kickoff or punt return TDs, but do
receive points for other statistics accumulated on special teams plays.
d.
Defenses
may score negative points if they give up excessive points and/or yards
e.
Individual
players may score negative points for negative yardage
f.
Scoring
may be corrected if the following 4 criteria are met:
i.
The
NFL officially changes the statistics
ii.
The
change is made on the myfantasyleague.com website
iii.
It
is brought to the Commissioner’s attention
iv.
The
change is made prior to kickoff of the week following the correction
g.
Scoring
Systems:
|
Basic Scoring |
Bonus Scoring |
||
|
Passing
TD |
5
pts. |
Passing
TD |
5
pts. |
|
Rushing
or Receiving TD |
6
pts. |
Rushing
or Receiving TD |
6
pts. |
|
2
pt. Conversion |
2
pts. |
2
pt. Conversion |
2
pts. |
|
INT/Fumble
Lost |
-1
pt. |
INT/Fumble
Lost |
-1
pt. |
|
Passing
yards |
0.04
pts/yd |
Passing
yards |
0.04
pts/yd |
|
Rushing
and Receiving yards |
0.1
pts/yd |
Rushing
and Receiving yards |
0.1
pts/yd |
|
FG |
3
pts. |
Reception
(non-Running Backs) |
1
pt. |
|
PAT |
1
pt. |
Reception
(Running Backs) |
0.5
pts. |
|
D/ST scoring: |
300
yards passing in a game |
4
pts. |
|
|
Points
allowed (PA) |
10
– (0.3 x PA) |
Each
additional 100 pass yards |
4
pts. |
|
Yards
allowed (YA) |
10
– (0.03 x YA) |
100
yards rushing or receiving |
4
pts. |
|
TD |
6
pts. |
Each
additional 100 ru/rec yards |
4
pts. |
|
Safety |
2
pts. |
FG
(39 yards and under) |
3
pts. |
|
Takeaways |
2
pts. |
FG
(40 to 49 yards) |
4
pts. |
|
Sacks |
1
pt. |
FG
(50 yards and over) |
5
pts. |
|
|
|
PAT |
1
pt. |
|
|
|
D/ST scoring: |
|
|
|
|
Points
allowed |
10
– (0.3 x PA) |
|
|
|
Yards
allowed |
10
– (0.03 x YA) |
|
|
|
TD |
6
pts. |
|
|
|
Safety |
2
pts. |
|
|
|
Takeaways |
2
pts. |
|
|
|
Sacks |
1
pt. |
a.
No
trades are allowed
b.
No
players may be added or dropped after the initial roster allocation
|
Entries
per League |
12 |
12 |
12 |
12 |
12 |
|
|
Entry Fee |
$50 |
$100 |
$200 |
$500 |
$1,000 |
|
|
1st |
$240 |
$510 |
$1,080 |
$2,850 |
$5,850 |
|
|
2nd |
$144 |
$306 |
$648 |
$1,710 |
$3,510 |
|
|
3rd |
$96 |
$204 |
$432 |
$1,140 |
$2,340 |
|
|
% Cash
Prizes |
80% |
85% |
90% |
95% |
97% |
|
|
|
|
|
|
|
|
|
|
Entries
per League |
14 |
14 |
14 |
10 |
10 |
10 |
|
Entry Fee |
$50 |
$100 |
$200 |
$50 |
$100 |
$200 |
|
1st |
$280 |
$595 |
$1,260 |
$200 |
$425 |
$900 |
|
2nd |
$168 |
$357 |
$756 |
$120 |
$255 |
$540 |
|
3rd |
$112 |
$238 |
$504 |
$80 |
$170 |
$360 |
|
% Cash
Prizes |
80% |
85% |
90% |
80% |
85% |
90% |
a.
There
are no additional fees beyond the initial entry fees