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Updated: 6/27/2008
Please
read the rules carefully. Each league
has several variables, including number of teams, roster size, lineup
requirement, scoring system, and entry fee.
RED text indicates rules changes from 2007 to 2008.
a.
Leagues
consist of 10, 12, or 14 teams.
b.
League
play is one head to head matchup per week
c.
There is no divisional separation of teams
d.
Regular
Season Schedule is randomly determined by myfantasyleague.com
i.
10
team leagues – play 5 teams twice and other 4 teams once (14 total games)
ii.
12
team leagues – play 3 teams twice and other 8 teams once (14 total games)
iii.
14
team leagues – play other 13 teams once (13 total games)
a.
All
drafts are serpentine style drafts, i.e. in the even rounds, the draft order
will be reversed from the odd rounds
b.
The
league software on myfantasyleague.com randomly determines the draft order
c.
Team
owners can see the draft order on the league website at least 24 hours in
advance of the draft start
d.
Team
owners are required to have an internet connection to submit their draft picks
e.
Team
owners may pre-draft players. The
league drafting software allows for the submission of a list of draft picks
prior to a team’s turn to pick. The
software automatically selects the highest rated player on the submitted list
when it is that team’s turn to pick.
Pre-drafting is encouraged as a backup plan in case of technical
difficulties and to reduce the time it takes to draft.
f.
The
draft consists of enough rounds to fill each team’s roster
g.
The
draft is defined as either “Live”, “Semi-Slow”, or “Slow” and follows the rules
set forth in sections III, IV, or V
a.
Live
drafts utilize the live draft chatroom on the league website
b.
The
draft timer is set for 2 minutes per pick
c.
If
the timer expires, the league software automatically selects a player
d.
At
his discretion, the commissioner may pause the draft timer due to technical
difficulties
a.
Semi-Slow
Drafts picks are made via the league website
b.
The
draft timer is set for 6 hours per pick
c.
The
draft timer is turned off between 4 AM and 8 AM Eastern Time
d.
If
the timer expires, the league software automatically selects a player
e.
At
his discretion, the commissioner may pause the draft timer due to technical
difficulties
a.
Slow
Drafts picks are made via the league website
b.
The
draft timer is set for 18 hours per pick
c.
If
the timer expires, the league software automatically selects a player
d.
At
his discretion, the commissioner may pause the draft timer due to technical
difficulties
a.
There
is no roster minimum
b.
There
are no injured reserve spots
c.
The
roster maximum is set based on the number of teams in the league and the lineup
type
|
Roster Maximum |
# Teams |
Lineup |
|
24 |
10 |
DEEP |
|
18 |
12 |
FLEX/NO-FLEX |
|
32 |
12 |
IDP |
|
16 |
14 |
FLEX/NO-FLEX |
a.
The
NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST
b.
The
FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST
c.
The
IDP starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, 2 DL, 3 LB, and 3
DB
d.
The
DEEP starting lineup is: 2 QB, 2 RB, 3 WR, 1 TE, 2 flex RB/WR/TE, 1 K,
and 2 D/ST
e.
The
deadline for submitting a starting lineup is at kickoff of each player’s
game
f.
After
kickoff of each game, players are locked into or out of the starting lineup
a.
Decimal
scoring is used to help prevent ties
b.
Individual
players do not receive points for special teams TDs, nor do they lose points
for fumbles on ST
c.
Individual
defensive players do not receive points for kickoff or punt return TDs, but do
receive points for other statistics accumulated on special teams plays.
d.
Defenses
may score negative points if they give up excessive points and/or yards
e.
Individual
players may score negative points for negative yardage
f.
Scoring
may be corrected if the following 4 criteria are met:
i.
The
NFL officially changes the statistics
ii.
The
change is made on the myfantasyleague.com website
iii.
It
is brought to the Commissioner’s attention
iv.
The
change is made prior to kickoff of the week following the correction
g.
Scoring
Systems:
|
Basic Scoring |
Bonus Scoring |
IDP Scoring |
|||
|
Passing
TD |
5
pts. |
Passing
TD |
5
pts. |
Offensive Players (QB, RB, WR, TE, K) |
|
|
Rushing
or Receiving TD |
6
pts. |
Rushing
or Receiving TD |
6
pts. |
Passing
TD |
5 pts. |
|
2
pt. Conversion |
2
pts. |
2
pt. Conversion |
2
pts. |
Rushing
or Receiving TD |
6
pts. |
|
INT/Fumble
Lost |
-1
pt. |
INT/Fumble
Lost |
-1
pt. |
2
pt. Conversion |
2
pts. |
|
Passing
yards |
0.04
pts/yd |
Passing
yards |
0.04
pts/yd |
INT/Fumble
Lost |
-1
pt. |
|
Rushing
and Receiving yards |
0.1
pts/yd |
Rushing
and Receiving yards |
0.1
pts/yd |
Passing
yards |
0.04
pts/yd |
|
FG |
3
pts. |
Reception
(non-Running Backs) |
1
pt. |
Rushing
and Receiving yards |
0.1
pts/yd |
|
PAT |
1
pt. |
Reception
(Running Backs) |
0.5
pts. |
Reception
(non-Running Backs) |
1
pt. |
|
D/ST scoring: |
300
yards passing in a game |
4
pts. |
Reception
(Running Backs) |
0.5
pts. |
|
|
Points
allowed (PA) |
10
– (0.3 x PA) |
Each
additional 100 pass yards |
4
pts. |
FG
(39 yards and under) |
3
pts. |
|
Yards
allowed (YA) |
10
– (0.03 x YA) |
100
yards rushing or receiving |
4
pts. |
FG
(40 to 49 yards) |
4
pts. |
|
TD |
6
pts. |
Each
additional 100 ru/rec yards |
4
pts. |
FG
(50 yards and over) |
5
pts. |
|
Safety |
2
pts. |
FG
(39 yards and under) |
3
pts. |
PAT |
1
pt. |
|
Takeaways |
2
pts. |
FG
(40 to 49 yards) |
4
pts. |
Defensive Players (DL, LB, DB) |
|
|
Sacks |
1
pt. |
FG
(50 yards and over) |
5
pts. |
Tackle |
1.5 pts. |
|
|
|
PAT |
1
pt. |
Assist |
0.5 pts. |
|
|
|
D/ST scoring: |
Sack |
4.5 pts. |
|
|
|
|
Points
allowed |
10
– (0.3 x PA) |
Forced Fumble |
2 pts. |
|
|
|
Yards
allowed |
10
– (0.03 x YA) |
Fumble Recovery |
2 pts. |
|
|
|
TD |
6
pts. |
Interception |
6 pts. |
|
|
|
Safety |
2
pts. |
Pass Defended |
1 pt. |
|
|
|
Takeaways |
2
pts. |
Touchdown |
6 pts. |
|
|
|
Sacks |
1
pt. |
Safety |
2 pts. |
a.
Leagues
are designated YES if they allow trading, and NO if they do not allow
trading on the league schedule page. If
YES, rules IX.b through IX.i apply:
b.
Team
owners may propose trades to other team owners via the league website
c.
The
owner receiving the proposal may accept the trade via the league website
d.
The
owner proposing the trade may revoke the proposal prior to the other owner
accepting it
e.
Once
the receiving owner accepts the trade, the league website will automatically
update the rosters
f.
The
commissioner has the right to veto trades only in the event that collusion is
suspected
i.
For
the purposes of the leagues, collusion is defined as “a trade in which one of
the owners knowingly and purposefully aids another owner without benefit to his
own team.”
ii.
Seemingly
unbalanced trades are allowed provided collusion isn’t suspected
g.
Owners may protest a trade to the commissioner but the commissioner
makes the sole decision on allowing or vetoing the trade
h.
The
trading deadline is prior to kickoff of week 12 for 10
team and 12 team leagues
i.
The
trading deadline is prior to kickoff of week 11 for 14 team leagues
a.
Free
agent pickups follow the weekly scheduled outlined below
b.
Worst
to First Waivers (WTF): Team owners may make two waiver selections in
the weekly waiver wire draft
i.
The
weekly waiver wire draft is a two round draft
ii.
The
waiver order is set from worst record to best record
iii.
The
tiebreaker is fewest points scored
iv.
Team
owners may submit their selections between 1:15 PM Eastern Sunday and Midnight
Eastern Wednesday
v.
The
league software will automatically process the submitted picks shortly after
Midnight Eastern Wednesday
c.
Blind
Bidding Waivers (BB): Team owners bid for free agents
i.
Owners
may submit bids on Free Agents between 1:15 PM Sunday and Midnight Eastern
Wednesday
ii.
Each
team is allotted 500 credits at the beginning of the season
iii.
No
additional bidding credits will be allotted
iv.
Bids
must be a minimum of 1 credit, and in increments of 0.1 credits above that
v.
The
earliest submitted bid wins a tie-bid situation
vi.
Owners
may submit conditional bids as the league website software allows
vii.
The
league software will automatically process the bids shortly after Midnight
Eastern Wednesday
d.
Waivers
are either WTF or BB; never both
e.
Free
Agent pickups are unlimited and first-come, first-serve (FCFS) between
12:15 AM Eastern Thursday and 1:00 PM Eastern Sunday starting
the week prior to week 1
f.
There are no FCFS periods during the pre-season until the week prior
to week 1 of the season
g.
Dropped
Players are locked until 1:00 PM Eastern on Sunday. This rule does not go into effect until 1 PM Eastern on Sunday of
week 1.
h.
Players
that are picked up and dropped during the same FCFS period may be unlocked with
an owner’s request to the Commissioner.
This prevents owners from picking up and dropping a lot of players just to
lock them from opponents.
i.
Any
player in a game prior to 1:00 PM Eastern on Sunday will be locked from
first-come, first-served waivers at kickoff of their game
j.
The
waiver-wire, blind bidding, and/or free agency pickup periods are open
throughout the entire season, including the playoffs
k.
A
Monthly League Calendar is available on each league’s myfantasyleague.com
website which outlines the dates and times that transactions may take place
l.
The
commissioner has the right to freeze the roster of an owner that intentionally
drops all of his players for the purposes of sabotaging the league
a.
Playoff
berths and seeding are based on the following criteria and tiebreakers:
i.
Overall
Record
ii.
Most
Points Scored
iii.
Most
Points Against
iv.
Head
to Head record
b.
Playoffs in 10 team leagues:
i.
The
top 4 teams make the playoffs
ii.
Week
15: Seed #1 plays Seed #4; Seed #2 plays Seed #3
iii.
Week
16: Winner of 1v4 plays winner of 2v3 for Championship
iv.
Week
16: Loser of 1v4 plays loser of 2v3 for 3rd place prize
c.
Playoffs
in 12 team leagues:
i.
The
top 4 teams make the playoffs
ii.
Week
15: Seed #1 plays Seed #4; Seed #2 plays Seed #3
iii.
Week
16: Winner of 1v4 plays winner of 2v3 for Championship
iv.
Week
16: Loser of 1v4 plays loser of 2v3 for 3rd place prize
d.
Playoffs
in 14 team leagues:
i.
The
top 6 teams make the playoffs
ii.
Week
14: Seed #3 plays Seed #6; Seed #4 plays Seed #5; Seed #1 and Seed #2
automatically advance to week 14
iii.
Week
15: Seed #1 plays highest numbered winning Seed; Seed #2 plays lowest numbered
winning Seed