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CONTRACT KEEPER League Rules

Updated:  6/27/2008

 

Please read the rules carefully.  Each league has several variables, including number of teams, roster size, lineup requirement, scoring system, initial roster allocation, and entry fee.

 

I.                     League Structure

a.        Leagues consist of 12 teams. 

b.       League play is one head to head matchup per week

c.        There is no divisional separation of teams

d.       Regular Season Schedule is randomly determined each season by myfantasyleague.com

                                                               i.      12 team leagues – play 3 teams twice and other 8 teams once (14 total games)

e.     Initial Roster allocation will be via Draft (section II) or via Auction (section V)

II.                   Draft

a.        All drafts are serpentine style drafts, i.e. in the even rounds, the draft order will be reversed from the odd rounds

b.       The league software on myfantasyleague.com randomly determines the draft order

c.        Team owners can see the draft order on the league website at least 24 hours in advance of the draft start

d.       Team owners are required to have an internet connection to submit their draft picks

e.        Team owners may pre-draft players.  The league drafting software allows for the submission of a list of draft picks prior to a team’s turn to pick.  The software automatically selects the highest rated player on the submitted list when it is that team’s turn to pick.  Pre-drafting is encouraged as a backup plan in case of technical difficulties and to reduce the time it takes to draft.

f.         The draft consists of enough to fill each team’s roster

g.       The draft is defined as either “Live”, “Semi-Slow”, or “Slow” and follows the rules set forth in sections III, IV, or V

III.                 LIVE Drafts

a.        Live drafts utilize the live draft chatroom on the league website

b.       The draft timer is set for 2 minutes per pick

c.        If the timer expires, the league software automatically selects a player

d.       At his discretion, the commissioner may pause the draft timer due to technical difficulties

IV.                SLOW Drafts

a.        Slow Drafts picks are made via the league website

b.       The draft timer is set for 18 hours per pick

c.        If the timer expires, the league software automatically selects a player

d.       At his discretion, the commissioner may pause the draft timer due to technical difficulties

V.                  SEMI-SLOW Drafts

a.        Semi-Slow Drafts picks are made via the league website

b.       The draft timer is set for 6 hours per pick

c.        The draft timer is turned off between 4 AM and 8 AM Eastern Time

d.       If the timer expires, the league software automatically selects a player

e.        At his discretion, the commissioner may pause the draft timer due to technical difficulties

VI.                LIVE Auctions

a.        Auctions will be conducted using the fantasyauctioneer software (located at: http://www.fantasyauctioneer.com/)

b.       Each team has a fictitious salary cap of $200

c.        The minimum opening bid is $1 on a player

d.       Players will be bid on one at a time, with a serpentine nomination order (1 to 12, then 12 to 1)

e.        The bidding increment is $1

f.         Each bid placed extends the bidding time on that player for 10 seconds

g.       The bidding ends when no bid has been placed on a player for 10 seconds

h.       The next owner has 45 seconds to nominate a player, or else the computer will select a player for him

i.         Each team must have $1 in free cap space for every empty roster space

j.         Each owner must fill his roster during the auction

k.        Team owners may not cut players during the auction

l.         Team owners may trade players during the auction

m.      The auction concludes when all teams have filled their roster

n.       The commissioner will then load the rosters into the myfantasyleague.com league website

o.       After the conclusion of the auction, the salary cap is no longer in effect

VII.              SLOW Auctions

VIII.  Auctions will be conducted using the myfantasyleauge.com website

a.        Each team has a fictitious salary cap of $200

b.       The minimum opening bid is $1 on a player

c.        Multiple players will be bid on at the same time

d.       Owners should nominate no more than 1 player per day.  This is not enforced by the software, but will be enforced manually by the commissioner

e.        The bidding increment is $1

f.         Each bid placed extends the bidding time on that player for 24 hours

g.       The bidding ends when no bid has been placed on a player for 24 hours

h.       Each team must have $1 in free cap space for every empty roster space

i.         Each owner must fill his roster during the auction

j.         Team owners may not cut players during the auction

k.        Team owners may trade players during the auction

l.         The auction concludes when all teams have filled their roster

m.     After the conclusion of the auction, the salary cap is no longer in effect

IX.                Roster Requirements

a.        The roster maximum is 20 players

b.       There is no roster minimum

c.        There are no injured reserve spots

X.                  Starting Lineups

a.        The NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST

b.       The FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST

c.        The deadline for submitting a starting lineup is at kickoff of each player’s game 

d.       After kickoff of each game, players are locked into or out of the starting lineup

e.        Intentionally submitting a less than optimal lineup (i.e. starting known injured players or benching star players) is subject to a FA Dollar penalty of $6 per week

XI.                Team Contract Cap

a.        Team owners must submit an official roster by noon Sunday, one week prior to kickoff of the first week of the fantasy season

b.       The official roster may be submitted via email to the commissioner (commissioner@phenomsff.com) or posted on the league message board on the league website

c.        Failure to submit an official roster results in a one year contract length for all players on the roster

d.       The official roster submission must include the players’ names and the length of the contract each player

e.        The team contract cap is 50 total years

f.         For each player under 20 players on the official roster, one year is deducted from the contract cap

g.       The cap is only in effect for the official roster submission, and is not in effect during the rest of the year

XII.              Player Contracts

a.        The length of a player’s contract is determined by the official roster submission prior to the start of the fantasy season

b.       Team owners cannot alter the length of a player’s previously established contract

c.        Transactions, including trades, drop, and waiver additions, do not alter the length of a player’s contract

d.       On March 1st, all player’s contracts are reduced by one year

e.        Players with zero years remaining after the March 1st reduction become eligible for the Free Agent Auction

f.         All players that are eligible for the Free Agent Auction will have any previous contracts cleared

g.       All players that are not on an official roster after the official roster submission deadline carry a default contract of one year

XIII.            Free Agent Auction

a.        The free agent auction (FAA) is used to re-allocate players in years following the initial roster allocation

b.       The FAA is conducted on the myfantasyleague.com league website

c.        The FAA will begin on August 1st at Noon

d.       All players not on a roster are eligible for the FAA

e.        Teams will be allocated free agent bidding dollars based on the following criteria:

                                                               i.      $50 for all teams

                                                              ii.      $2 bonus for each team loss in the previous fantasy regular season

                                                            iii.      Any unused dollars from previous FAA carry over into the following year

f.         Free agent bidding dollars may be traded at any time, including dollars carried over from a previous year

g.       Future Free agent bidding dollars may not be traded

h.       Free agent bidding dollars are used for the FAA only; they are not used during the season to acquire players

i.         Team owners may nominate any available players at any time

j.         The opening bid must be at least $1

k.        Bidding must be made in whole dollar increments

l.         Bidding will close on a player when no bid has been made for 36 hours

m.      The FAA will end when all teams exhaust their free agent bidding dollars, fill their rosters, or no players are nominated for 48 hours

n.       Players may be traded or dropped during the FAA

XIV.            Rookie Draft

a.        The Rookie Draft is used to allocate rookie players in years following the initial roster allocation

b.       The Rookie Draft is conducted on the myfantasyleague.com league website

c.        The Rookie Draft will consist of two rounds

d.       The Rookie Draft order is set from worst to first based on the previous year’s final standings and playoff results

e.        Both rounds will use the same order

f.         Non-playoff teams are ordered based on record, with fewest points scored as the tie-breaker

g.       Playoff teams are ordered based on results from the playoff games

h.       The Rookie Draft starts at Noon on July 8th

i.         The draft timer is set to 24 hours

j.         Expiration of the draft timer will result in the skipping of a pick, which can be made at any time by emailing the commissioner

k.        Only players that were not professional players the previous year but are now professional players are eligible to be drafted

l.         The league software may not limit selection to eligible players

m.      Selection of an ineligible player will result in commissioner intervention and deletion of the ineligible pick

n.       Team owners do not forfeit their pick when an ineligible pick is made – the draft will resume with their team’s eligible selection

o.       Rookie Draft picks may be traded up to three years in advance

XV.              Scoring Systems

a.        Decimal scoring is used to help prevent ties

b.       Individual players do not receive points for special teams TDs, nor do they lose points for fumbles on ST

c.        Individual defensive players do not receive points for kickoff or punt return TDs, but do receive points for other statistics accumulated on special teams plays.

d.       Defenses may score negative points if they give up excessive points and/or yards

e.        Individual players may score negative points for negative yardage

f.         Scoring may be corrected if the following 4 criteria are met:

                                                               i.      The NFL officially changes the statistics

                                                              ii.      The change is made on the myfantasyleague.com website

                                                            iii.      It is brought to the Commissioner’s attention

                                                            iv.      The change is made prior to kickoff of the week following the correction

g.       Scoring Systems:

Basic Scoring

Bonus Scoring

Passing TD

5 pts.

Passing TD

5 pts.

Rushing or Receiving TD

6 pts.

Rushing or Receiving TD

6 pts.

2 pt. Conversion

2 pts.

2 pt. Conversion

2 pts.

INT/Fumble Lost

-1 pt.

INT/Fumble Lost

-1 pt.

Passing yards

0.04 pts/yd

Passing yards

0.04 pts/yd

Rushing and Receiving yards

0.1 pts/yd

Rushing and Receiving yards

0.1 pts/yd

FG

3 pts.

Reception (non-Running Backs)

1 pt.

PAT

1 pt.

Reception (Running Backs)

0.5 pts.

D/ST scoring:

300 yards passing in a game

4 pts.

Points allowed (PA)

10 – (0.3 x PA)

Each additional 100 pass yards

4 pts.

Yards allowed (YA)

10 – (0.03 x YA)

100 yards rushing or receiving

4 pts.

TD

6 pts.

Each additional 100 ru/rec yards

4 pts.

Safety

2 pts.

FG (39 yards and under)

3 pts.

Takeaways

2 pts.

FG (40 to 49 yards)

4 pts.

Sacks

1 pt.

FG (50 yards and over)

5 pts.

 

 

PAT

1 pt.

 

 

D/ST scoring:

 

 

Points allowed

10 – (0.3 x PA)

 

 

Yards allowed

10 – (0.03 x YA)

 

 

TD

6 pts.

 

 

Safety

2 pts.

 

 

Takeaways

2 pts.

 

 

Sacks

1 pt.

 

XVI.            Trades

a.        Leagues are designated YES if they allow trading, and NO if they do not allow trading on the league schedule page.  If YES, rules XVI.b through XVI.i apply:

b.       Team owners may propose trades to other team owners via the league website

c.        The owner receiving the proposal may accept the trade via the league website

d.       The owner proposing the trade may revoke the proposal prior to the other owner accepting it

e.        Once the receiving owner accepts the trade, the league website will automatically update the rosters

f.         The commissioner has the right to veto trades only in the event that collusion is suspected

                                                               i.      For the purposes of the leagues, collusion is defined as “a trade in which one of the owners knowingly and purposefully aids another owner without benefit to his own team.”

                                                              ii.      Seemingly unbalanced trades are allowed provided collusion isn’t suspected

g.       Owners may protest a trade to the commissioner but the commissioner makes the sole decision on allowing or vetoing the trade

h.       The trading deadline is prior to kickoff of week 12 for 10 team and 12 team leagues

i.         The trading deadline is prior to kickoff of week 11 for 14 team leagues

XVII.          Free Agency and Waivers

a.        Free agent pickups follow the weekly scheduled outlined below

b.       Worst to First Waivers (WTF): Team owners may make two waiver selections in the weekly waiver wire draft

                                                               i.      The weekly waiver wire draft is a two round draft

                                                              ii.      The waiver order is set from worst record to best record

                                                            iii.      The tiebreaker is fewest points scored 

                                                            iv.      Team owners may submit their selections between 1:15 PM Eastern Sunday and Midnight Eastern Wednesday

                                                             v.      The league software will automatically process the submitted picks shortly after Midnight Eastern Wednesday

c.        Blind Bidding Waivers (BB): Team owners bid for free agents

                                                               i.      Owners may submit bids on Free Agents between 1:15 PM Sunday and Midnight Eastern Wednesday

                                                              ii.      Each team is allotted 500 credits at the beginning of the season

                                                            iii.      No additional bidding credits will be allotted

                                                            iv.      Bids must be a minimum of 1 credit, and in increments of 0.1 credits above that

                                                             v.      The earliest submitted bid wins a tie-bid situation

                                                            vi.      Owners may submit conditional bids as the league website software allows

                                                          vii.      The league software will automatically process the bids shortly after Midnight Eastern Wednesday

d.       Waivers are either WTF or BB; never both

e.        Free Agent pickups are unlimited and first-come, first-serve (FCFS) between 12:15 AM Eastern Thursday and 1:00 PM Eastern Sunday starting the week prior to week 1

f.         There are no FCFS periods during the pre-season until the week prior to week 1 of the season

g.       Dropped Players are locked until 1:00 PM Eastern on Sunday.  This rule does not go into effect until 1 PM Eastern on Sunday of week 1.

h.       Players that are picked up and dropped during the same FCFS period may be unlocked with an owner’s request to the Commissioner.  This prevents owners from picking up and dropping a lot of players just to lock them from opponents.

i.         Any player in a game prior to 1:00 PM Eastern on Sunday will be locked from first-come, first-served waivers at kickoff of their game

j.         The waiver-wire, blind bidding, and/or free agency pickup periods are open throughout the entire season, including the playoffs

k.        A Monthly League Calendar is available on each league’s myfantasyleague.com website which outlines the dates and times that transactions may take place

l.         The commissioner has the right to freeze the roster of an owner that intentionally drops all of his players for the purposes of sabotaging the league

XVIII.        Playoffs and Tiebreakers

a.        Playoff berths and seeding are based on the following criteria and tiebreakers:

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