Phenoms Fantasy Football Leagues - Play for Real Money Prizes

OMEGA League Rules

Updated: 9/9/2009

Please read the rules carefully. Each league has several variables, including number of teams, roster size, lineup requirement, scoring system, and entry fee.

  1. League Structure
    1. Leagues consist of 72 teams
    2. The 72 teams are split into 6 sub-leagues of 12
    3. League play is one head to head matchup per week
    4. Each team plays each other team in its sub-league one time in weeks 1 through 11
  2. Draft
    1. All drafts are serpentine style drafts, i.e. in the even rounds, the draft order will be reversed from the odd rounds
    2. The league software on myfantasyleague.com randomly determines the draft order
    3. Team owners can see the draft order on the league website at least 24 hours in advance of the draft start
    4. Team owners are required to have an Internet connection to submit their draft picks
    5. Team owners may pre-draft players. The league drafting software allows for the submission of a list of draft picks prior to a team's turn to pick. The software automatically selects the highest rated player on the submitted list when it is that team's turn to pick. Pre-drafting is encouraged as a backup plan in case of technical difficulties and to reduce the time it takes to draft.
    6. The draft consists of enough rounds to fill each team's roster
    7. Live drafts utilize the live draft chatroom on the league website
    8. The draft timer is set for 2 minutes per pick
    9. If the timer expires, the league software automatically selects a player
    10. At his discretion, the commissioner may pause the draft timer due to technical difficulties
    11. All of the sub-leagues will draft simultaneously
  3. Roster Requirements
    1. The roster maximum is 18 players
    2. There is no roster minimum
    3. There are no injured reserve spots
  4. Starting Lineups
    1. The NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST
    2. The FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST
    3. The deadline for submitting a starting lineup is at kickoff of each player's game
    4. After kickoff of each game, players are locked into or out of the starting lineup
  5. Scoring Systems
    1. Decimal scoring is used to help prevent ties
    2. Defenses may score negative points if they give up excessive points and/or yards
    3. Individual players may score negative points for negative yardage
    4. Stat changes are automatically processed by the league website as soon as they become available each week
    5. Scoring Systems:
      NON PRR Scoring PPR Scoring
      Passing TD 5 Pts. Passing TD 5 Pts.
      Rush, Rec., or Offensive TDs Scored 6 Pts. Rush, Rec., or Offensive TDs Scored 6 Pts.
      2 Pt. Conversion 2 Pts. 2 Pt. Conversion 2 Pts.
      INT/Fumble Lost (while playing offense) -1 Pt. INT/Fumble Lost (while playing offense) -1 Pt.
      Passing Yards 0.04 Pts/Yard Passing Yards 0.04 Pts/Yard
      Rushing and Receiving Yards 0.10 Pts/Yard Rushing and Receiving Yards 0.10 Pts/Yard
      FG 3 Pts. FG 3 Pts.
      PAT 1 Pt. PAT 1 Pt.
      Reception (Non-Running Back) 1 Pt.
      Reception (Running Back) 0.50 Pts.
      D/ST Scoring D/ST Scoring
      Points Allowed (PA) 10 - (0.3 x PA) Points Allowed (PA) 10 - (0.3 x PA)
      Yards Allowed (YA) 10 - (0.03 x YA) Yards Allowed (YA) 10 - (0.03 x YA)
      TD Return (Includes all types of D/ST returns) 6 Pts. TD Return (Includes all types of D/ST returns) 6 Pts.
      Safety 2 Pts. Safety 2 Pts.
      Takeaways 2 Pts. Takeaways 2 Pts.
      Sacks 1 Pt. Sacks 1 Pt.
  6. Trades
    1. Trading is NOT allowed
  7. Free Agency and Waivers
    1. Free agent pickups follow the weekly scheduled outlined below
    2. Worst to First Waivers (WTF): Team owners may make two waiver selections in the weekly waiver wire draft
      1. The weekly waiver wire draft is a two round draft
      2. The waiver order is set from worst record to best record
      3. The tiebreaker is fewest points scored
      4. Team owners may submit their selections between 1:15 PM Eastern Sunday and Midnight Eastern Wednesday
      5. The league software will automatically process the submitted picks shortly after Midnight Eastern Wednesday
      6. Prior to week 1, the waiver wire is a based on a rolling order. Each successful waiver claim bumps an owner to the bottom of the waiver order.
    3. Blind Bidding Waivers (BB): Team owners bid for free agents
      1. Owners may submit bids on Free Agents between 1:15 PM Sunday and Midnight Eastern Wednesday
      2. Each team is allotted 500 credits at the beginning of the season
      3. No additional bidding credits will be allotted
      4. Bids must be a minimum of 1 credit, and in increments of 0.1 credits above that
      5. The earliest submitted bid wins a tie-bid situation
      6. Owners may submit conditional bids as the league website software allows. Consult http://www.phenomsff.com/help/inseason.html for helpful information on how Blind Bids are processed.
      7. The league software will automatically process the bids shortly after Midnight Eastern Wednesday
    4. Waivers are either WTF or BB; never both
    5. WTF or BB periods start the first Sunday after the draft in the pre-season.
    6. Free Agent pickups are unlimited and first-come, first-serve (FCFS) between 12:15 AM Eastern Thursday and 1:00 PM Eastern Sunday starting the week prior to week 1
    7. There are no FCFS periods during the pre-season until the week prior to week 1 of the season
    8. Players are locked during FCFS periods once their game has kicked off for the week
    9. Dropped Players are locked until 1:00 PM Eastern on Sunday.
    10. Players that are picked up and dropped during the same FCFS period may be unlocked with an owner's request to the Commissioner. This prevents owners from picking up and dropping a lot of players just to lock them from opponents.
    11. The waiver-wire, blind bidding, and/or free agency pickup periods are open until Sunday at 1 PM Eastern of Week 11
    12. A Monthly League Calendar is available on each league's myfantasyleague.com website which outlines the dates and times that transactions may take place
    13. The commissioner has the right to freeze the roster of an owner that intentionally drops all of his players for the purposes of sabotaging the league
  8. Championship Bracket Playoff and Tiebreakers
    1. The top 4 teams from each sub-league advance to the head to head Championship Bracket
    2. Tie breakers within the sub-league
      1. Wins
      2. Most Points Scored
      3. Fewest Points Against
      4. Head to Head
    3. In the Championship Bracket, the teams are seeded based on total points scored in weeks 1-11
    4. Seeds #1 - #8 have byes in week 12
    5. Seeds #9 -#24 play head to head in week 12, with #9v#24, #10v#23, etc.
    6. Week 13 will have 16 teams remaining in the Championship Bracket
    7. Seed #1 will play the winner of the #16v#17 game, #2 will play the winner of the #15v#18 game, etc.
    8. There is no re-seeding after each weeks games
    9. The Championship Game is held week 16
    10. The Consolation Game is held week 16 to determine the 3rd and 4th place finishers
    11. Tie breakers for games played in the Championship Bracket
      1. Highest Scoring Non-Starting Player
      2. 2nd Highest Scoring Non-Starting Player
      3. Next Highest Scoring Non-Starting Player, until the tie is broken
      4. Online Dice-roll simulation randomizer
  9. Entry Fees and Prize Money
    1. There are no additional fees beyond the initial entry fee
    2. Prize Structure:
      Teams Per League 72 72
      Entry Fee $50 $100
      1st $1315 $2800
      2nd $595 $1385
      3rd $300 $595
      4th $150 $300
      5th to 8th $75 $150
      9th to 16th $50 $100
      % Cash Returned 85 % 90 %