OMEGA League Rules
Updated: 9/9/2009
Please read the rules carefully. Each league has several variables, including number of teams, roster size, lineup requirement, scoring system, and entry fee.
- Leagues consist of 72 teams
- The 72 teams are split into 6 sub-leagues of 12
- League play is one head to head matchup per week
- Each team plays each other team in its sub-league one time in weeks 1 through 11
- All drafts are serpentine style drafts, i.e. in the even rounds, the draft order will be reversed from the odd rounds
- The league software on myfantasyleague.com randomly determines the draft order
- Team owners can see the draft order on the league website at least 24 hours in advance of the draft start
- Team owners are required to have an Internet connection to submit their draft picks
- Team owners may pre-draft players. The league drafting software allows for the submission of a list of draft picks prior to a team's turn to pick. The software automatically selects the highest rated player on the submitted list when it is that team's turn to pick. Pre-drafting is encouraged as a backup plan in case of technical difficulties and to reduce the time it takes to draft.
- The draft consists of enough rounds to fill each team's roster
- Live drafts utilize the live draft chatroom on the league website
- The draft timer is set for 2 minutes per pick
- If the timer expires, the league software automatically selects a player
- At his discretion, the commissioner may pause the draft timer due to technical difficulties
- All of the sub-leagues will draft simultaneously
- The roster maximum is 18 players
- There is no roster minimum
- There are no injured reserve spots
- The NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST
- The FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST
- The deadline for submitting a starting lineup is at kickoff of each player's game
- After kickoff of each game, players are locked into or out of the starting lineup
- Decimal scoring is used to help prevent ties
- Defenses may score negative points if they give up excessive points and/or yards
- Individual players may score negative points for negative yardage
- Stat changes are automatically processed by the league website as soon as they become available each week
- Scoring Systems:
| NON PRR Scoring
| PPR Scoring
|
| Passing TD |
5 Pts. |
Passing TD |
5 Pts. |
| Rush, Rec., or Offensive TDs Scored |
6 Pts. |
Rush, Rec., or Offensive TDs Scored |
6 Pts. |
| 2 Pt. Conversion |
2 Pts. |
2 Pt. Conversion |
2 Pts. |
| INT/Fumble Lost (while playing offense) |
-1 Pt. |
INT/Fumble Lost (while playing offense) |
-1 Pt. |
| Passing Yards |
0.04 Pts/Yard |
Passing Yards |
0.04 Pts/Yard |
| Rushing and Receiving Yards |
0.10 Pts/Yard |
Rushing and Receiving Yards |
0.10 Pts/Yard |
| FG |
3 Pts. |
FG |
3 Pts. |
| PAT |
1 Pt. |
PAT |
1 Pt. |
|
|
Reception (Non-Running Back) |
1 Pt. |
|
|
Reception (Running Back) |
0.50 Pts. |
| D/ST Scoring |
D/ST Scoring |
| Points Allowed (PA) |
10 - (0.3 x PA) |
Points Allowed (PA) |
10 - (0.3 x PA) |
| Yards Allowed (YA) |
10 - (0.03 x YA) |
Yards Allowed (YA) |
10 - (0.03 x YA) |
| TD Return (Includes all types of D/ST returns) |
6 Pts. |
TD Return (Includes all types of D/ST returns) |
6 Pts. |
| Safety |
2 Pts. |
Safety |
2 Pts. |
| Takeaways |
2 Pts. |
Takeaways |
2 Pts. |
| Sacks |
1 Pt. |
Sacks |
1 Pt. |
- Trading is NOT allowed
- Free agent pickups follow the weekly scheduled outlined below
- Worst to First Waivers (WTF): Team owners may make two waiver selections in the weekly waiver wire draft
- The weekly waiver wire draft is a two round draft
- The waiver order is set from worst record to best record
- The tiebreaker is fewest points scored
- Team owners may submit their selections between 1:15 PM Eastern Sunday and Midnight Eastern Wednesday
- The league software will automatically process the submitted picks shortly after Midnight Eastern Wednesday
- Prior to week 1, the waiver wire is a based on a rolling order. Each successful waiver claim bumps an owner to the bottom of the waiver order.
- Blind Bidding Waivers (BB): Team owners bid for free agents
- Owners may submit bids on Free Agents between 1:15 PM Sunday and Midnight Eastern Wednesday
- Each team is allotted 500 credits at the beginning of the season
- No additional bidding credits will be allotted
- Bids must be a minimum of 1 credit, and in increments of 0.1 credits above that
- The earliest submitted bid wins a tie-bid situation
- Owners may submit conditional bids as the league website software allows. Consult http://www.phenomsff.com/help/inseason.html for helpful information on how Blind Bids are processed.
- The league software will automatically process the bids shortly after Midnight Eastern Wednesday
- Waivers are either WTF or BB; never both
- WTF or BB periods start the first Sunday after the draft in the pre-season.
- Free Agent pickups are unlimited and first-come, first-serve (FCFS) between 12:15 AM Eastern Thursday and 1:00 PM Eastern Sunday starting the week prior to week 1
- There are no FCFS periods during the pre-season until the week prior to week 1 of the season
- Players are locked during FCFS periods once their game has kicked off for the week
- Dropped Players are locked until 1:00 PM Eastern on Sunday.
- Players that are picked up and dropped during the same FCFS period may be unlocked with an owner's request to the Commissioner. This prevents owners from picking up and dropping a lot of players just to lock them from opponents.
- The waiver-wire, blind bidding, and/or free agency pickup periods are open until Sunday at 1 PM Eastern of Week 11
- A Monthly League Calendar is available on each league's myfantasyleague.com website which outlines the dates and times that transactions may take place
- The commissioner has the right to freeze the roster of an owner that intentionally drops all of his players for the purposes of sabotaging the league
- The top 4 teams from each sub-league advance to the head to head Championship Bracket
- Tie breakers within the sub-league
- Wins
- Most Points Scored
- Fewest Points Against
- Head to Head
- In the Championship Bracket, the teams are seeded based on total points scored in weeks 1-11
- Seeds #1 - #8 have byes in week 12
- Seeds #9 -#24 play head to head in week 12, with #9v#24, #10v#23, etc.
- Week 13 will have 16 teams remaining in the Championship Bracket
- Seed #1 will play the winner of the #16v#17 game, #2 will play the winner of the #15v#18 game, etc.
- There is no re-seeding after each weeks games
- The Championship Game is held week 16
- The Consolation Game is held week 16 to determine the 3rd and 4th place finishers
- Tie breakers for games played in the Championship Bracket
- Highest Scoring Non-Starting Player
- 2nd Highest Scoring Non-Starting Player
- Next Highest Scoring Non-Starting Player, until the tie is broken
- Online Dice-roll simulation randomizer
- There are no additional fees beyond the initial entry fee
- Prize Structure:
| Teams Per League |
72 |
72 |
| Entry Fee |
$50 |
$100 |
| 1st |
$1315 |
$2800 |
| 2nd |
$595 |
$1385 |
| 3rd |
$300 |
$595 |
| 4th |
$150 |
$300 |
| 5th to 8th |
$75 |
$150 |
| 9th to 16th |
$50 |
$100 |
| % Cash Returned |
85 % |
90 % |