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OMEGA League Rules

Updated:  6/28/2008

 

Please read the rules carefully.  Each league has several variables, including number of teams, roster size, lineup requirement, scoring system, and entry fee.

 

I.                     League Structure

a.        Leagues consist of 72 teams

b.       The 72 teams are split into 6 sub-leagues of 12 

c.        League play is one head to head matchup per week

d.       Each team plays each other team in its sub-league one time in weeks 1 through 11

II.                   Draft

a.        All drafts are serpentine style drafts, i.e. in the even rounds, the draft order will be reversed from the odd rounds

b.       The league software on myfantasyleague.com randomly determines the draft order

c.        Team owners can see the draft order on the league website at least 24 hours in advance of the draft start

d.       Team owners are required to have an internet connection to submit their draft picks

e.        Team owners may pre-draft players.  The league drafting software allows for the submission of a list of draft picks prior to a team’s turn to pick.  The software automatically selects the highest rated player on the submitted list when it is that team’s turn to pick.  Pre-drafting is encouraged as a backup plan in case of technical difficulties and to reduce the time it takes to draft.

f.         The draft consists of enough rounds to fill each team’s roster

g.       Live drafts utilize the live draft chatroom on the league website

h.       The draft timer is set for 2 minutes per pick

i.         If the timer expires, the league software automatically selects a player

j.         At his discretion, the commissioner may pause the draft timer due to technical difficulties

k.        All of the sub-leagues will draft simultaneously

III.                 Roster Requirements

a.        The roster maximum is 18 players

b.       There is no roster minimum

c.        There are no injured reserve spots

IV.                Starting Lineups

a.        The NO-FLEX starting lineup is: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, and 1 D/ST

b.       The FLEX starting lineup is: 1 QB, 1 RB, 2 WR, 2 flex RB/WR/TE, 1 TE, 1 K, and 1 D/ST

c.        The deadline for submitting a starting lineup is at kickoff of each player’s game 

d.       After kickoff of each game, players are locked into or out of the starting lineup

V.                  Scoring Systems

a.        Decimal scoring is used to help prevent ties

b.       Individual players do not receive points for special teams TDs, nor do they lose points for fumbles on ST

c.        Individual defensive players do not receive points for kickoff or punt return TDs, but do receive points for other statistics accumulated on special teams plays.

d.       Defenses may score negative points if they give up excessive points and/or yards

e.        Individual players may score negative points for negative yardage

f.         Scoring may be corrected if the following 4 criteria are met:

                                                               i.      The NFL officially changes the statistics

                                                              ii.      The change is made on the myfantasyleague.com website

                                                            iii.      It is brought to the Commissioner’s attention

                                                            iv.      The change is made prior to kickoff of the week following the correction

g.       Scoring Systems:

Basic Scoring

Bonus Scoring

Passing TD

5 pts.

Passing TD

5 pts.

Rushing or Receiving TD

6 pts.

Rushing or Receiving TD

6 pts.

2 pt. Conversion

2 pts.

2 pt. Conversion

2 pts.

INT/Fumble Lost

-1 pt.

INT/Fumble Lost

-1 pt.

Passing yards

0.04 pts/yd

Passing yards

0.04 pts/yd

Rushing and Receiving yards

0.1 pts/yd

Rushing and Receiving yards

0.1 pts/yd

FG

3 pts.

Reception (non-Running Backs)

1 pt.

PAT

1 pt.

Reception (Running Backs)

0.5 pts.

D/ST scoring:

300 yards passing in a game

4 pts.

Points allowed (PA)

10 – (0.3 x PA)

Each additional 100 pass yards

4 pts.

Yards allowed (YA)

10 – (0.03 x YA)

100 yards rushing or receiving

4 pts.

TD

6 pts.

Each additional 100 ru/rec yards

4 pts.

Safety

2 pts.

FG (39 yards and under)

3 pts.

Takeaways

2 pts.

FG (40 to 49 yards)

4 pts.

Sacks

1 pt.

FG (50 yards and over)

5 pts.

 

 

PAT

1 pt.

 

 

D/ST scoring:

 

 

Points allowed

10 – (0.3 x PA)

 

 

Yards allowed

10 – (0.03 x YA)

 

 

TD

6 pts.

 

 

Safety

2 pts.

 

 

Takeaways

2 pts.

 

 

Sacks

1 pt.

 

VI.                Trades

a.        Trading is NOT allowed

VII.              Free Agency and Waivers

a.        Free agent pickups follow the weekly scheduled outlined below

b.       Worst to First Waivers (WTF): Team owners may make two waiver selections in the weekly waiver wire draft

                                                               i.      The weekly waiver wire draft is a two round draft

                                                              ii.      The waiver order is set from worst record to best record

                                                            iii.      The tiebreaker is fewest points scored 

                                                            iv.      Team owners may submit their selections between 1:15 PM Eastern Sunday and Midnight Eastern Wednesday

                                                             v.      The league software will automatically process the submitted picks shortly after Midnight Eastern Wednesday

c.        Blind Bidding Waivers (BB): Team owners bid for free agents

                                                               i.      Owners may submit bids on Free Agents between 1:15 PM Sunday and Midnight Eastern Wednesday

                                                              ii.      Each team is allotted 500 credits at the beginning of the season

                                                            iii.      No additional bidding credits will be allotted

                                                            iv.      Bids must be a minimum of 1 credit, and in increments of 0.1 credits above that

                                                             v.      The earliest submitted bid wins a tie-bid situation

                                                            vi.      Owners may submit conditional bids as the league website software allows

                                                          vii.      The league software will automatically process the bids shortly after Midnight Eastern Wednesday

d.       Waivers are either WTF or BB; never both

e.        Free Agent pickups are unlimited and first-come, first-serve (FCFS) between 12:15 AM Eastern Thursday and 1:00 PM Eastern Sunday starting the week prior to week 1

f.         There are no FCFS periods during the pre-season until the week prior to week 1 of the season

g.       Dropped Players are locked until 1:00 PM Eastern on Sunday.  This rule does not go into effect until 1 PM Eastern on Sunday of week 1.

h.       Players that are picked up and dropped during the same FCFS period may be unlocked with an owner’s request to the Commissioner.  This prevents owners from picking up and dropping a lot of players just to lock them from opponents.

i.         Any player in a game prior to 1:00 PM Eastern on Sunday will be locked from first-come, first-served waivers at kickoff of their game

j.         The waiver-wire, blind bidding, and/or free agency pickup periods are open throughout the entire season, including the playoffs

k.        A Monthly League Calendar is available on each league’s myfantasyleague.com website which outlines the dates and times that transactions may take place

l.         The commissioner has the right to freeze the roster of an owner that intentionally drops all of his players for the purposes of sabotaging the league

VIII.            Championship Bracket Playoff and Tiebreakers

a.        The top 4 teams from each sub-league advance to the head to head Championship Bracket

b.       Tie breakers within the sub-league

                                                               i.      Wins

                                                              ii.      Most points scored

                                                            iii.      Most points against

                                                            iv.      Head to Head

c.        In the Championship Bracket, the teams are seeded based on total points scored in weeks 1-11

d.       Seeds #1 - #8 have byes in week 12

e.        Seeds #9 -#24 play head to head in week 12, with #9v#24, #10v#23, etc.

f.         Week 13 will have 16 teams remaining in the Championship Bracket

g.       Seed #1 will play the winner of the #16v#17 game, #2 will play the winner of the #15v#18 game, etc.

h.       There is no re-seeding after each weeks games

i.         The Championship Game is held week 16

j.         The Consolation Game is held week 16 to determine the 3rd and 4th place finishers

k.        Tie breakers for games played in the Championship Bracket

                                                               i.      Highest scoring non-starter

                                                              ii.      2nd Highest scoring non-starter

                                                            iii.      And so on until the tie is broken

[an error occurred while processing this directive]IX.                Entry Fees and Prize Money

Teams per League

72

72

Entry Fee

$ 50

$ 100

1st

$ 1315

$ 2800

2nd

$ 595

$ 1385

3rd

$ 300

$ 595

4th

$ 150

$ 300

5th to 8th

$ 75

$ 150

9th to 16th

$ 50

$ 100

% Cash Returned

85%

90%

a.        There are no additional fees beyond the initial entry fees

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